Total Time to Complete: 25.5 hours
When I look back on the original Final Fantasy trilogy for the NES, it reminds me a lot of another famous trilogy on that system, Super Mario Bros. You have the first game which sets up a fun, standards-setting form of gameplay that people remember fondly. Then you have the wacky sequel that completely breaks from the first game and does a whole bunch of experimental things that people either love or hate, and don't really seem to ever come back up again (of course I'm talking about the US version of Super Mario Bros. 2, not the Japanese one). And finally you have the third game, which takes the formula of the original, refines it, maybe takes a few things from the second game that did work correctly, and ends up becoming the definitive version of that formula (Super Mario Bros. 3 is often cited as the greatest platformer of all time). Another famous series that follows this sequence of events is the Zelda series: original Zelda defines the formula, Adventure of Link is totally experimental, and Link to the Past is the de facto standard that all future games try to emulate.
Final Fantasy tries to do much the same thing. When you look at Final Fantasy I and II, they share almost nothing in common in terms of story or gameplay. Final Fantasy III, on the other hand, is definitely a direct successor of the original, bringing back almost everything gameplay-wise with a few tweaks that FF2 introduced. But that begs the question, does Final Fantasy III surpass the original and become that de facto standard?
To put it simply, no, I don't think so. I do think that FF3 is the most refined of the three games, but there are enough issues with it that it doesn't transcend as the game all others after it look up to.
This review is based on the PC/DS version of the game, so it is possible that the original version felt more like a game changer back in its time. But I never played the original version, so this is all I can offer. I would like to think that playing this version is reflective enough of the original that the same judgements can be made. I'm mostly concerned with the gameplay here, graphics and such are just window dressing.
Exploration
Final Fantasy III is the polar opposite of the first two games as far as exploration is concerned. If you look back at the previous reviews, I praised both FF1 and FF2 for having fantastic dungeon design while finding the world exploring to be severely lacking. Not so with FF3.
I'm not going to go so far as to say that this game has awful dungeon design, since I don't think it does. Thematically the dungeons are quite good. They make sense in the context of the world, a lot more so than in the previous games. However, they are much more linear, so there isn't a lot of actual exploring to do. There are few dungeons where the path branches at all, and almost every single branch leads to a treasure of some kind, meaning that there is no real punishment for going off the normal path. As I've noted before, this isn't necessarily a bad thing, but it does take away from the idea that the dungeons are formations that evolved over time.
On the flip side, world exploration is significantly improved over the previous games. FF3 actually has completely optional side quests, and quite a few of them! Just off the top of my head I can think of at least 5 dungeons that you never have to do if you don't want to, they are simply there to give you cool stuff that you can use to power up your characters (as any good side quest should). And many of these dungeons are never mentioned by any NPCs, you just have to go looking for them (though the Sight spell helps a lot in pointing them out). So that is definitely a welcome addition to the series.
One other thing I will mention that FF3 does well is in hiding away treasures that require some sleuthing to discover. The game even encourages you to keep a sharp eye out by providing a zoom function that causes secrets to sparkle on screen. FF1 didn't do this at all, and FF2 only had a couple instances of it. But FF3 is full of these hidden treasures, even in some dungeons. While I liked this aspect, I do have to bring it down a notch though because none of these secret treasures are really all that useful in the grand scheme of the game. Very rarely did finding these secret nooks reward you with cool equipment, just items that you don't use anyway.
So while I liked seeing the things they added, I feel like they pulled back too far on the dungeon exploration. A better game would have a better balance between the two.
Battle System and Leveling
I don't feel that I need to dig into the battle system that much since it is pretty much identical to the one in FF1 with one minor addition, that being the front and back rows introduced in FF2. Oddly though, the front/back concept doesn't apply to enemies as they are always in one row. Since this is the case, battles are often shorter in this game since the largest number of enemies you will face is 3 or 4. Much different from the maximums of 8 and 9 from the previous games.
The leveling system also goes back to FF1 where characters just gain EXP and have hard levels that grant general stat increases. However, with the introduction of the job system, these stats are much more flexible. With jobs, character stats are determined using algorithms defined by the job that use the character's overall level as the variable. For example, the Knight class favors attack and defense over speed and magic, so as that character levels up, strength and vitality stats will increase faster than the others since those are what the algorithms favor. The reason this all matters is that when you switch to a different job for that character, their stats will change to reflect it, there is no real permanence with them. The only character stat that is not affected by job is HP (though the job a character has does affect how much HP is gained per character level).
To add a little more complexity, jobs themselves also have levels. Unlike character levels that are based on EXP, job levels increase based on usage. So in a way, jobs have a similar function to the usage-based leveling of FF2 (including how easy it is to exploit them!). I will get more into the various jobs in the next section, but the leveling of jobs is a bit odd. The job level doesn't have any influence on a character's stats, but it does influence most of the other algorithms used in the game, such as attack damage, number of hits you do when attacking, and potency of magic casts. So it certainly makes sense to stick to a set of jobs as switching can be costly for a while as your character gets more proficient.
On the whole, I like this way of doing levels, but it is not as interesting as the system in FF2. That being said, it has a lot of merit and could be modified to be more usage based rather than character level based. As it is, the job levels don't have as much impact as they feel like they should, the character levels are still much more important, and I think it would be a more interesting system if those were switched.
Characters and Abilities
FF3 continues on the path that FF2 started and gives us four main characters who have some personality, though again, they are still pretty shallow as far as characters go. Most of the character setup takes place in the first hour or so of the game, and from then on they have only smatterings of real interaction here and there. Still, they are better than the previous games, so I have to give it some credit for pushing things forward. One of the nice things is that, once again, the game goes back to the original playbook and you have the same four characters through the whole game, so you never have to worry about losing characters along the way.
What really sets FF3 apart from the previous games is that it brings back the idea of classes from FF1, but completely revamps it and expands it out significantly. Instead of the six classes you have from the original game, this game has 23 classes (or jobs) to choose from, and you can change a character's job at any time instead of being stuck with the same four the whole game. While this does take away some of the overall strategy of choosing a party that can make it through the whole game, it does add more variety and gives players more freedom in how they approach the game.
As I said above, each job comes with its own algorithms for determining a character's stats. Additionally, each job comes with one or two special abilities that make it unique, with the notable exception of mage and summoner jobs, they all have the same special ability of casting spells. The differences there lie in the magic that can be cast by that job (some are white/black/summon only, some allow for a mix of them), and the amount of MP that each level of magic has. Yes, the magic system also goes back to FF1 where each spell is tied to a level, and each level has a certain amount of casts that can be performed before the character needs to rest or use an Ether. The only notable difference between FF1 and FF3 in this regard is that in FF3, there are only 3 spells of each type per level, so you don't have to make any real decisions here. Just give all 3 spells to your black/white caster.
While having the different jobs does add a good amount of variety to how you can approach the game, it becomes pretty obvious which jobs are better than others. With the exception of magic, most of the abilities really aren't that useful, so those jobs with useless abilities tend to get shunned unless their stat algorithms make up for it. Out of the 23 jobs available, I only used 10 or so of them at all. One character was a White Mage/Devout the entire game, one was a Warrior/Knight the whole time, and the other two were various other attackers. I very rarely had any need for black magic, so going all in on physical ended up being a working strategy the entire game.
One other effect of the job system is that, even more so than FF2, the characters really are completely interchangeable. This tends to take away from the personalities of each if you can just switch the jobs of two of them with virtually no impact, as long as the characters have the same level. This does have its benefits as you have the flexibility to make any character what you want them to be, but it does make the characters blander in the long run.
Difficulty Curve
To put it simply, this game is very easy compared to the first two games in the series. But that, in and of itself, is not a bad thing, which is exactly why I call this section the difficulty curve. The curve is much more important than the difficulty relative to other games. While many people will complain that a game is too easy or too hard, it is much more frustrating when you are playing a game that seems easy but then is suddenly hard for no good reason. It feels like the game is not preparing you for those harder sections.
As far as the overall curve goes, this game does a great job of having a gradual ramp through all of the dungeons, even in the optional and final dungeons. Unlike the first two games, I never entered a dungeon and thought that the enemies were cheap or significantly tougher than the previous dungeon. Even if you just roll through the game without taking time to grind levels, you end up being as powerful as you need to be, so tackling dungeons feels good the whole time.
However, the game is not without flaws as the boss battles tend to spike horribly. That frustration I just mentioned happens a few times during some dungeons as the bosses will obliterate your party if you aren't setup correctly, and the rest of the dungeon does nothing to indicate that this will be the case. One boss battle in particular is awful as there is really only one viable party setup to win, and it is a setup that you would never use at any other point in the game. I am all for having challenging boss battles, but it really sucks when you spend 30 minutes going through a dungeon only to be wiped out at the very end just because you don't know the boss's trick ahead of time. Luckily this didn't happen enough to ruin the whole experience, but it is a glaring problem in an otherwise well-balanced game.
Story Integration
As if FF3 didn't steal enough from FF1, it even goes with the same general plot of having four destined heroes as your main characters. Kind of a shame to fall back on such an overused trope, especially when FF2 went in a more modern direction. FF3 even goes so far as to take away the small sense of agency you got in FF2 with its Memory System. It once again becomes a system of just talking to right people at the right times to advance the story, and doing side quests has no real impact on the proceedings. That being said, it is certainly a lot more refined than either of the previous games. It is always clear what your next objective is, so I never found myself guessing as to what I had to do.
This game also expands on the concept of cutscenes that were introduced in FF2. Pretty much all of the story is told through them. This is also where my biggest gripe of the game comes in. While this probably wasn't as much of a problem in the original version of the game, it definitely sours the PC/DS version of the game.
Basically, there is a big disconnect between the aesthetic of the game and the tone of the game. The look of the game is cartoonish with cute characters and silly antics. But the story as a whole is really dark with a good number of main characters sacrificing themselves and you having to fight people who you are supposed to consider friends. In the original version of the game, I imagine these moments came across as they were meant to, but with the PC/DS version, they came off as overdramatic. They completely pulled me out of the experience and I couldn't take the game seriously at all. And since all of these moments are told through cutscenes, I found myself rolling my eyes each time a cutscene started from early on in the game. So I would say that on story integration, this game fails pretty bad.
Conclusion
It hasn't been that long since the last time I played this game (about five years, which is a long time, but not relative to other games in the series), and I remember the experience being not particularly enjoyable. This play-through did nothing to change that opinion. While the game is mechanically tight, it doesn't excite me. I think a large part of this is because of the tone disconnect and the easy difficulty, it was hard to get invested in it. Generic characters, stereotypical plot, shallow job system, and lackluster dungeons all make for a rather bland package.
That being said, I would still play it again over FF2, just because that game is so frustrating and broken. But at this point, FF1 is still on top of my list.
Current Ranking
Final Fantasy I
Final Fantasy III
Final Fantasy II