My First Month in New York

Since the move to New York City is still very much top of mind, I think this week's post will be a short bit about how the first month of living here has been.

So far I've been at my new job for four weeks. The first week I was just staying in a hotel while I got the keys to the new apartment and some basic necessities I would need to start staying there the next week. Namely a bed and some toiletries. Therefore only three of the weeks have been spent at our new place. The exact number isn't really relevant, it's just to give some context.

I have had several positives since work started. First, I can already tell that I made the right choice in terms of relocating. I've fallen into the routine of going to work and going home, and I already like it a lot. Just being in Manhattan during the day makes me feel good, even despite the cold weather. I'm a bit of a weirdo in that I'm quite introverted, but I love being around a lot of people at the same time. As long as I don't have to interact with anybody, being surrounded by others is strangely comforting, and NYC has no shortage of that. Being crowded on the subway during rush hour isn't exactly the same feeling, but it still makes me feel like I belong.

Second, I've really missed the ability to walk around the neighborhood and try different things out. With our last place in Seattle, there wasn't much in easy walking distance so everything was either a long walk or we would have to drive. With the new place there's a ton of options nearby and if we want other things, the bus and subway are super close to take us to other neighborhoods. It's one of those things that my wife and I have missed constantly since we moved away from Capitol Hill in Seattle, so it's great to be getting back to that again. It also helps that most of the places I've been too so far have been good so I don't see us getting into the same rut of rotating between only five different restaurants like we have the last year or so.

Third, I've been able to hang out with some of our friends in the area a couple times and that's also been really comforting. It would've been a much harder move if we had to start from zero again when it came to having friends. Again, the whole introverted thing makes that difficult, so having a few friends already helps significantly.

Fourth, it feels so good to be working again. I admit that what I got is certainly not a dream job, but it's a good foot in the door since it's a good paying job, it's in the city I wanted to move to, and it's in a new industry that I could come to really enjoy in time. The people I'm working with are very friendly and are already looking to me for advice on how to do things, especially coming from a company known for scaling. I know that I wanted to have some time off between jobs this time around, but turns out it was a little too much. Should I decide to move on from my current place, I will definitely go the route of having the next thing lined up and just take a few weeks off instead of months.

There are definitely a few negatives about this first month though. Namely, it has been very lonely outside of the times I've been with my friends or back home with my wife. It's not something either of us is used to, so it has been hard on both of us. Granted, we both know couples who have been split apart for much longer and seem to do okay, but that just isn't for us in general. Week long trips is one thing, but multiple weeks in a row is something else. It doesn't help that the apartment in NY is practically empty and the apartment in Seattle has been slowly put into boxes. So neither place really feels like home. At the time of writing this though, the Seattle apartment is now completely empty and our stuff is on the way to NY, so only a couple more weeks until we have a real home again.

Some other negatives, eating out for every meal for over a month has been taking its toll on me too. It's going to be great getting back to actually cooking again. Can’t really get back to that yet with our stuff a few weeks away, but I can at least try to have some fresh food at home in the interim. Getting back into some sort of exercise routine would also be great, and hopefully that will be a little easier without the flying every weekend I have been doing.

Not having my normal stuff is a drag too. I get urges to play a specific game but then I don't have it. Or just have a couch to sit on. Or chat with the cat. It all feels like I'm on a constant business trip and I can't wait to finally get home.

Anyway, I don't want to leave this on a downer, so I will just end by saying that I have no regrets about the move I have made. It will end up being a rough couple of months where nothing is truly routine or normal, but in the end we will come out the other side in a great place.

How I Navigate (and Learn in General)

Given the craziness of moving to New York, which is going to end up being a two month process, this post is going to be more throw-away than usual because I just don’t have much else to talk about right now. In essence, this post is just some musings about how my brain works, specifically when it comes to retaining memory and how inconsistent it is. And to help explain it, I will use the example of how I navigate while driving or walking. The main reason being that people I know have often marveled at how good I am at it, yet I can be extremely forgetful about other things.

When I was young, I used to be fascinated by maps. I would get a map or an atlas out and just spend a long time looking over it and enjoying all the details. I especially enjoyed looking at the street maps of the areas I was currently in, I liked to know exactly where I was in the universe.

Eventually this lead to some inevitable questions. How do buildings get their numbers? How do streets get numbered or named? How do interstates get their numbers? What’s the difference between streets, avenues, drives, boulevards, roads, etc.? Luckily, I asked these questions during a time where looking up directions online didn’t exist so my parents actually knew the answers, and I managed to remember them despite not really needing to know them for years.

What I was doing there was learning some fundamentals about street navigation that I keep to this day, and I can use them to make bigger observations about the area I’m in. Computer programming is similar and probably why I’m good at that too. You learn some fundamentals about how most languages work and you use that knowledge to understand the details that make each language different. So while some people may get to a place and flounder about trying to find the right building, I know that, if I know what the address number is, I can find it pretty easily because numbers follow two basic rules: numbers always increment away from the origin (as street numbers also do), and numbers are always split where evens are on one side of the street and odds are on the other. Granted I don’t know if these rules are true everywhere in the US, but it has been in all the places I’ve been thus far.

I think it’s largely because of the way I studied maps that I always get directions using streets rather than landmarks like many other people prefer. I remember in high school when I first started driving, my friends would try to give me directions to their places using landmarks and it was a real struggle. But if I looked up where their house was earlier, I could remember a minimal number of streets I needed to turn on, and it would be a breeze. I still do this today if the route is easy enough, I don’t need to worry about using turn-by-turn navigation, I just remember the turns. This is one of the things that impresses other people the most, that I can look at a route for a minute or two and just know it. I try to carry this into other areas of my life as well, finding the easiest path that I’m more likely to remember, even if it may not be the most efficient or quickest.

So I use some basic rules to figure out how to do things without knowing the full details and I use reference points to memorize minimal paths that I need in the short term. When it comes to long term memorization, it always comes down to doing versus seeing. If I drive to a place for the first time, I can usually get there again a second time if it’s within a few months without looking it up again. If I go somewhere between 3-5 times, I will likely remember how to get there for the rest of my life. Everyone has the ability to remember things like this, if something is a routine, eventually you build a habit and you just know how to do it. But I seem to build this habit much faster than most. It’s one of the things that makes me so good at adapting. If I’m forced into using something new, I am good at remembering how it works within a few uses.

This comes with many advantages. It makes me very effective at certain tasks, including my job. I work a lot quicker than others because I can remember where things are, I don’t have to do searches all the time, and I can find problems easier. I feel that it also makes me a good teacher because when I know something and I’m conveying the knowledge to someone else, I can arrange it and frame it in my mind without needing to look up references or jump all over the place as things come to mind. On the other hand, sometimes I do get into situations where I think I know how to do something, or it’s been so long that I have forgotten how, and I never have any notes on how to do it, so I often need to relearn things that have slipped from scratch.

Having this ability also means that I have terrible memory when it comes to facts and trivia. When I just read something, I forget pretty much all of it an hour later. Same with things I hear or watch. It takes much more investment in something for it to stick with me, unless it’s something like a game where I’m directly involved in it. This definitely has more disadvantages since I constantly forget things, including things that I should be remembering to do. So for things like that, I have to put them on a to-do list or I never get around to it.

Anyway, this one is pretty short and sweet, I could give more examples but I think I got the general idea across. I also have a lot to do so no need to spend more time on this than necessary.

My Problem with the Foundation Trilogy

This will probably come across as sacrilege to some, but I need something to write about this week, and this is recent enough to be relevant.

I read the original Foundation book many years ago and I loved it at the time. I immediately went out and bought the whole trilogy so that I could continue it, but for whatever reason I got drawn away to something else. I finally got around to picking it back up late last year, and I finished all three books a couple weeks ago. I have since donated the books as I feel no need to read them again.

So what happened exactly? The Foundation trilogy is generally regarded as a science fiction classic and was liked enough to spawn several more books after the trilogy was completed. And I will agree that the original book, Foundation, is a classic. Reading it again years later, it didn't amaze me the same way it did the first time around, but it still stands as a collection of engaging short stories in an intriguing world. To some degree, I will even agree that Foundation and Empire and Second Foundation have the right to be considered classics, but I couldn't get into them at all. Trying to finish them ending up being a slog.

Thinking on it, I can point to two main reasons why it didn't work for me.

The first one is that the second and third books went away from the short story format that made the first one so interesting. What I loved about the original book was that each short story acted as a brief look into a different period of time, focusing on a different problem that had to be solved by, usually, a different person. The stories were good about dripping information to you, giving you enough things to build the universe in your head but never getting bogged down in details. The characters were all interesting too because they were just normal folks who were each faced with a crisis that needed to be handled, and they used their brains to address it. And with all the short stories, the driving point was that technology was powerful when used creatively and for the right reasons.

The other two books completely move away from this format in favor of more traditional novels that cover fewer plotlines in a bigger way. With this transition, it removes all the good points I just mentioned. There are too many details such that you can see everything so there’s no mystery left. There are too many characters and very few of them are interesting. The whole story just grinds. And when you finally get to the twist at the end of each book, it's not satisfying enough to justify the build up.

This leads me to the second thing I didn't like about these books. As I said, the message of the first book was that technology is powerful when used creatively. The message of the second and third books is that technology can indeed do amazing things, but superpowers are more powerful. The big twist of each book is essentially that psychopathic powers exist, and anyone who has them is basically a god. I'm not against this idea in general, I've enjoyed many stories where superpowers were involved. But coming from the original story of science doing cool things, it is super lame and unsatisfying.

I will say that I did like Second Foundation more than Foundation and Empire, mostly because the characters were a little more fun to be with. The way they go about finding the agents of the second foundation is clever and brings the story back into the realm of science being cool. But at the same time, there are so many twists near the end that essentially everything you are being told is wrong, so why bother believing any of it? I don't plan on reading any more of the books, but I can't help feeling that the “truth” at the end of Second Foundation will probably also end up being a lie in order to keep the series going.

Finishing this trilogy left me with the same feeling that Wool did when I read it long ago. Another case where the original short story was fantastic. It built up the world enough that you knew what the stakes were, then it gave you a twist to make you believe things are not what they seem, only to then twist back and you come to realize just how sinister that world actually is. Then the author wrote four more stories, each longer than the last, and just pulverized everything I liked about it into the ground. The more you learned about the world of Wool, the lamer and more stereotypical it got.

I suppose this is a fairly common affair in book series though, particularly in science fiction. There are so many classic books in sci-fi that receive a bunch of sequels, but none of them come close to the original, and they just keep pulling the whole franchise down. I suppose there's something we should all learn from that.

Idle Champions and My Relationship with D&D (So Far)

This is not necessarily going to be a review, though I will be talking about a couple of games I've been playing. Since the idea this year is to just write about whatever comes to mind, it stands to reason that I should devote some time to explaining how Dungeons and Dragons has been invading my life.

The primary thing to know before I start is that I have played exactly one game of D&D. Ever. It was just an introductory game where we created some characters and tiptoed into a dungeon. Through a combination of not knowing everyone in the group, the inexperience of the DM, and the stilted enforcement of role playing, it wasn't fun for me at all. I can’t say I’ve ever been intrigued by the actual act of role playing. I've played my fair share of video game RPGs, it was my favorite genre when I was a teenager and had all the time in the world. But I've never been drawn to creating my own character and pretending to be that character.

So, I bounced off it for a decade or so. I still haven't actually played another game, though I've done a couple one-shots of other systems. But thanks to the emergence of D&D-based shows, like Penny Arcade's Acquisitions Incorporated, I have slowly gained respect for the system. And somewhere along the way, it clicked for me that it really is the system that I care about, the mechanics of battle and interaction with the world. The lore that has been built around D&D is pretty cool too, you have a lot of elements that get shared between different groups so you can have those common experiences.

It’s through these shows and the lore that I ended up jumping into some recent D&D video games, namely Idle Champions of the Forgotten Realms and the Neverwinter MMO. I enjoy the lore, I like the systems (though these games only loosely use them), and it was easy to give them both a shot since they are free to play.

Idle Champions was my first dip into this world of D&D games, and part of me feels like it was great but also a mistake. For those who don't know, Idle Champions is a clicker game where you play a scenario over and over again, earning money to buy upgrades, which allow you to get more money for more upgrades, and you just keep going until you hit the wall of the exponential curve. Idle Champions uses that formula but adds enough to it to make it stand out. For one, most of the characters you can use and unlock are known into the D&D world or come from well known D&D shows (like the aforementioned Acquisitions Incorporated), which lends it some fun fan service. Another aspect is that even though you are starting from zero each time, you’re not really because various achievements and unlocks give you permanent boosts across campaigns and the whole game.

What surprised me most about this game though is that it actually has strategy in it. Sure there's not a lot of strategy to: kill enemies, get money, go as far as you can before you get overwhelmed. But with each scenario you get a formation that you have to put your characters into, and you can only have 10 characters max (out of 40 or so, so far). So, the real fun of the game for me is figuring out the best formation to use in a scenario, which can take many times to optimize. The game is also good about offering challenges that put twists on the scenarios, and having events where certain characters are buffed for a period of time, which force and encourage different ways to approach it. There are some tactical decisions you can make too, though they only provide temporary advantages. It really comes down to the formation, and also how much money you've earned from previous scenarios. Yeah, it's kind of cheap that way, but that is the whole point, you are trading time played for progress, it’s not inherently a skill-based game.

My computer has put an obscene amount of hours into running this game, and the time I've spent interacting with it is probably higher than I'd care to admit, hence why it might have been a mistake. It's not much of a game since it largely plays itself, but I have fun with it. As far as free to play time wasters go, I've certainly played worse.

Now what surprised me even more than liking that game, is that I also ended up really liking Neverwinter when I gave it a go. I've been traveling a lot lately getting ready for my new job so haven't had a lot of time to play it, but I do think about it often. I don't have a lot of MMO experience to compare it to, maybe 10 or so hours in World of Warcraft is about it, but they have certainly done a good job of making quests quick and easy enough that I find it hard to step away. Much like Spider-Man from last week, Neverwinter is good at the "just one more" loop.

As far as gameplay goes, Neverwinter is pretty standard stuff. Run around and attack baddies, pick up items to complete quests, get gold and other currency that you use to buy equipment. As you level up you get access to different abilities you can pick and choose from. You also get various perks that permanently boost your stats, including points you can add to the standard 6 D&D attributes. And as you go along, more and more systems get introduced to you to expand what you can waste your time on.

The nice thing that Neverwinter has going for it is that right from the start it was fun to play the main game of running around and attacking. Since I chose a sword fighter, running is particularly important as it's how I escape from getting hit by attacks. I did a lot more dodging in the early game, but I'm usually powerful enough now that I can just tank in order to finish enemies off faster. At this point, some 30 hours in, the main game loop isn't quite as fun on its own as it was starting out, but there are other systems that I enjoy to keep me engaged.

Two systems in particular that I like are the workshop and the campaigns. The workshop is sort of the crafting system for the game, where you hire workers to make weapons, armor, materials, and other tools. You get a worker, you select what you want them to make, you get the right materials, and then you pay them to make as many you want. After a certain amount of time, the items are crafted and ready for pickup. There is also a job for fetching materials from the wild that other workers use. In the grand scheme of the game, the workshop isn't that useful, but it really scratches that itch I have for management sims.

The other system I like is how they do campaigns. Campaigns are essentially chains of side quests that go for an extended period of time and provide unique loot. I've only been able to dig into two campaigns at this point, but I think it's a great way of incentivizing side quests that you can otherwise skip. One of the reasons I even took a look at this game is because one of the campaigns is for Acquisitions Incorporated, and I have to say it's quite enjoyable. Yeah, I may be a bit of a fanboy when it comes to that kind of stuff, but what do I care? I'm having fun.

There's plenty about the game I don't care for though. Like other MMOs, it has the problem of throwing too much at you from the start. It does a better job than most (from what I hear) since many systems are gated by level or story progression, but I feel like more can be done to make it less overwhelming. Just the sheer number of currencies in the game is insane. No one can keep track of all that. And speaking of currency, the other major thing I dislike is how much is locked behind the money gate. Sure, it's free to play, and that is how they fund development. But it just feels like too much is behind that gate, and they bother you about it a lot. Again, it could be done better.

Anyway, there isn't much of a point to this post, just wanted to give some thoughts on the D&D stuff I've been doing lately. One day I'd like to try getting into the real game again and play some of the older D&D games (like Baldur's Gate and Planescape: Torment). But for the time being, these will keep me going for a while.